Autoerotic Terraformation: Reus Review

-Dayv

I'm always on the lookout for games that are willing to be a little different. While I love the throwback platformers (Rogue Legacy, June 27th!!), the survival-crafting sims (check out Starmade for some space-Minecraft), and the 2d puzzlers with weird little twists (uh...well that's actually like 90% of indie titles), I really enjoy seeing something with some fresh gameplay. My most recent fresh find, and one that I don't feel has gotten enough attention, is Reus by Dutch developer Abbey Games, where you'll be utilizing your team of nature-themed giants to cultivate life on a desolate world.


Each game begins with you, said lifeless planet, awakening from your slumber with the intent to liven up your bland, barren surface. Depending on the length of the game you choose you'll have half-an-hour or more (with longer games unlocked later) to develop as complex a world as you can using the abilities of your four giants (Reus means 'giant' in Dutch). Or you can play like me and just giggle at all the little animals.

d'awwwwwww

My Friendly Giants
Your terraforming quest will be carried out by the 4 giants at your disposal, each with a different theme: Forest, Mountain, Ocean, Swamp. At the start of each game the giants will only have a couple abilities, their trademark skill (creating their namesake landform) and a basic ability to enrich an area with some sort of life or mineral deposit. As you upgrade them by placing village ambassadors on their shoulders (the giant equivalent of giving them a gold star, I believe) they will gain abilities used to buff and upgrade animals, plants, and ores.


You earned it big guy.

But your goal isn't just to level up your rabbits and blueberries. Your real challenge is to encourage villages to expand and progress, which will in turn have them granting you more ambassadors to further upgrade your giants. Villages will form in biomes (desert, swamp, or forest) that have sufficient resources, and ambassadors from different biome villages give your giants different abilities, so it is often important to mix it up a little. Unfortunately, humans are assholes and if a village gets too greedy they are all too happy to start some shit with their neighbors.

Dick move Village of Hammermill

This can be avoided by not over-pampering them, letting the little bastards work for it or by impressing them with awe-inspiring feats

...or you can be more to the point and just beat their everloving asses back into the dirt.

MORE STRAWBERRIES?!

Orthogenesis
While at first you'll only have half-hour games available, you'll unlock longer sessions soon enough, and you'll need that time as you begin to unlock more and more complex organisms. Reus' unlocking system is based on completing specific achievements in each playthrough, some of which cannot be done at the same time, so you're better off focusing on a few and seeing what you can manage.

or you can just go at it blind and see what happens

Reus encourages trying new and weird things so that you can try newer and weirder things the next time. There are really just a crazy amount of achievements, enough that the first few playthroughs you'll likely get a handful just at random.

Seriously, there's a lot

Unlike achievement systems in a lot of games that seem to be just tacked on, Reus achievements are more like encouraging little goals to shoot for in each session, and as you play through in different ways and meet different objectives, you'll unlock more possibilities for future games.


Chickens, Bluberries, or Agate, Oh My (also: Stone, Marmots, Tomatoes,  Marsh Mallow, Clownfish, Pineapple, Tortoises, Barrel Cactus, Frogs, Rattlesnakes, Salt, Apples, Barracuda, Dragonfruit, Topaz...)
There's quite a bit going on in Reus beneath the basic heading of 'cultivate life, progress humanity'. Each village has a few different resources you'll need to improve by properly placing plants, animals and minerals. How much of each they require depends on the type of village and what sort of project they are working on. The type of organism or mineral created depends on what biome it is created in, changing what resources it gives and how it interacts with nearby resources.

fuck it, you get blueberries

To get the most from the land you'll also need to utilize synergies between different improvements, all of which also vary from biome to biome. Those synergies, and potentially the basic resources provided, can also change significantly as you upgrade from one species to the next.

Basically, Reus is complicated. It can be rather daunting the first few games you play, pausing every couple minutes to read tooltips and synergy details. Honestly though, that's kind of just the nature of this particular beast...or giant. It takes some mucking about and trial-and-error, but Reus is a nice, complex challenge.

With cute little animals!
More than anything I think Reus is a game of experimentation. It's just fun to sit down for an hour and see what comes of it. It's easy enough to replace a mislaid or wrongly upgraded resource, and as was mentioned, if a village gets too unruly for your taste you can just wipe it off the planet. With single-sitting games and a huge array of achievements to unlock, it's really just a great game to tinker around with. If you're looking for something vaguely akin to a strategy-puzzler, or just feel like playing around with your own little Earth-themed ant farm, Reus is currently selling on Steam.

Scores

Originality: 4
Reus was a nice bit something new. Though I suppose it's still sort of a puzzle game, albeit a very complex one, which the indie realm is rather full of.

Species Variety: 5
Once you unlock a decent portion of the animals and plants, between exotic animals, domestic animals, plants, and herbs, each of which are different depending on which of the 5 biomes they are in, and each of which can be upgraded in multiple ways, there is a wide mix of options as to what to place in each tile.

Fun: 4
There are some moments early on of confusion and sometimes a bit of a what-the-hell-do-I-do-know sort of feel, but once you get rolling Reus will quickly eat up an hour or two (depending on how often you pause the game).

Self-Terraformation: 4
It's not every day you get to try terraforming a planet, but in Reus you are the planet...so...that's kinda weird.  So are all those cute little animals actually some kind of infestation?

Cutest infestation ever

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