by Dayv
I am a huge supporter of modders (Mod Spotlights coming soon), who invest considerable time to improve
and diversifying the games we already love, and generally without any
chance of making money from their work. So it's always awesome when
a mod does well enough that the modder can turn Indie dev and create
an independent title from it. The original Natural Selection was a
mod for Half-Life, pitting space marines against the Kharaa, your
typical consume-everything-in-sight-and-use-it's-DNA space alien.
It's creator, Charlie Cleveland, through his Indie company UnknownWorlds Entertainment, created Natural Selection 2 independently.
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In space |
Shooting at the darkness
I'm
not really a graphics junky, so I'm not sure how all the visuals of
Natural Selection 2 stack up against other games, but one thing NS2
seemed to do really well was atmosphere. Depending on who controls a
zone, the look of the area changes. Marine control is largely based
on whether a room has power, so areas they control are well lit and
offer little space to hide (guerrilla tactics being a mainstay of the
Kharaa). Alien-infested areas are dark, not to mention generally
coated in a layer of fleshy slime. Wandering into them as a marine
can feel a bit like you're walking into the gullet of some massive
creature, so it's good preparation for when you are eaten by
something which is likely to occur any minute.
The
light/dark feel is enhanced even more by the abilities of each team.
Marines have flashlights to help them in dark areas, but their little
light circles are really nothing compared to alien dark-vision.
Aliens also have limited attack range, usually needing to get close to bite or claw their victims, while marines have all the firepower one would expect. This means alien tactics revolve around ambushing or swarming, while marines are happier with a little distance. Range is of little value when your enemy can sneak up to you in the dark, but likewise aliens need to be pretty crafty in brighter areas or the marines will gun them down before they can crawl out of the vents.
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Power node never saw me coming |
Aliens also have limited attack range, usually needing to get close to bite or claw their victims, while marines have all the firepower one would expect. This means alien tactics revolve around ambushing or swarming, while marines are happier with a little distance. Range is of little value when your enemy can sneak up to you in the dark, but likewise aliens need to be pretty crafty in brighter areas or the marines will gun them down before they can crawl out of the vents.
The
differences between teams is far more than moody lighting, though.
Aliens are highly mobile, with their basic 'class', the Skulk, able
to climb walls and ceilings and scurry through vents. The Skulk can
also be evolved anywhere or anytime, activating new upgrades or even
changing into four other species, such as the support-y Gorge to the
flying Lerk. Marines on the other hand have to be at the appropriate
building to upgrade their equipment, which are a little more
straightforward: shotguns, jetpacks, flamethrowers, massive
gatling-gun-armed mechsuits.
Lost
in space
The biggest problem I had playing
Natural Selection 2 was, well, just getting started. It's a problem
that exists with any team-based multiplayer game, being a noob is
kind of rough. Learning the lingo and what's expected of you or having
your every move seen by a bunch of strangers as you attack aliens
with a blow-torch.
But learning the basics of NS2 can be
a pretty daunting task and the main reason I think is just the complexity of the game. When I first played Team Fortress 2, now a favorite of mine, I had that old noobish feeling as well, but even if
you can't hit a Heavy at 3 feet with a scattergun your goals are
always pretty obvious: stand on the big glowing point (King of the Hill), stand on some points (Control Points), stand near a giant bomb-cart (Payload), or steal a briefcase (CTF). Winning may take a deal of
strategy, but the basics are pretty...basic. Natural Selection,
however, is not your standard team shooter, and it's goals are much
less clear and linear, not to mention all the upgrades and abilities both teams have available.
While the game does come with a
Training menu, it's only offers a free-roam mode, (which allows
you the chance to walk around and look at things), and several
tutorial videos, but just the first introductory video is 7 minutes
long and that barely got me past how to bite things. I'm not sure
about you but when I start up a game I really don't have the
patience to watch 2 hours of video of other people playing it. I've
been playing for a couple weeks now and I'm still not sure what all
the buildings my commander is creating do, even after spending a
night roaming the wiki.
Perhaps the most frustrating thing
though is just figuring out the layout of each map. There is not a
single map that I feel entirely comfortable on, and I finally just
rebound my map key to Q so I could check it at every intersection.
While I understand the large maps are part of the feel of the game,
allowing for give-and-take of territory and that feeling of being
behind enemy lines (pissing yourself in the dark), it hampers my
excitement a bit when my commander yells for everyone to get to Core
and I then have to spend 30 seconds just finding it on the map, and
then another minute figuring out how to get there.
During one game our commander, having
been asked several times for assistance in Exchange, got so flustered
that he just started screaming, “There is no goddamn Exchange!
Guys, I have looked all over this map and I do not see 'Exchange'!”
(admittedly he wasn't the best commander).
While I respect NS2 for trying with
the tutorial videos, I'm just a hard believer that you shouldn't need
to sit through an hour of videos or hit up the wiki to figure a game out. And my god, the maps!
Work together or die alone
(repeatedly)
Natural Selection
2 is a complicated game, though, and wiki or no, I understand a
complicated game takes longer to learn (though an in-game manual
would be nice). Perhaps it's a more limited playerbase, or maybe
it's the desperate need for co-operation (versus the lingering
possibility of it in TF2) if you want any hope of success, but the
NS2 community didn't seem quite as hard to connect with as I've
experienced elsewhere. 'Rookies', as the game is nice enough to call
us, have their names highlighted green in the player list, and while
I was at first wary that this would draw unwanted attention, it
actually seemed to encourage other players to help me when they saw I
was wandering off in the wrong direction or trying to take down an
alien gorilla-rhino (apparently called “Onos”) with a pistol.
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Here's two in our base |
And honestly, I
found that a lot of the details weren't overly necessary to enjoy the
game (though maybe if you want to be good at it), so long as you had
a decent commander willing to point you in the right directions (and
easy access to the map key). The game stresses teamwork like few
others I've played and it's a great experience if your team is ready
to listen and work together, and if you're cynical like me it's still
kinda fun. While I recommend giving it a few days, or weeks, before
jumping into the commander's seat/pod, Natural Selection 2 is a great
change of pace from other, more 'simple' shooters, and if you're
willing to take the time to figure it all out, and don't mind looking
like a noob as you frantically spray bullets into the darkness,
Natural Selection 2 is a hell of a good time.
Originality: 2/5
FPS/RTS
is not exactly a new concept, even if it's a pretty polished version
of it. Likewise the space marines and aliens are both pretty
cookie-cutter ideas, with the Kharaa's designs very reminiscent of
Starcraft or Aliens. The overall concept is not a new one.
Atmosphere: 5/5
It's the feel of
NS2 that really makes the game. Running along the floors and
through vents at high speed as a Skulk, or whipping your flashlight
around at the first sound of footsteps. It was all very
exciting, but in different ways depending on what team you were on.
Potential to Shit
Your Pants in Space: 3/5
It's not exactly
Dead Space, but NS2 does manage to keep you on your toes, and if
you're playing a good group of opponents, wide-eyed and trigger
happy.
Fun: 4/5
If you have some patience and are willing to learn the ropes, NS2 can really be a step up from other team shooters. Winning (or even losing) a long drawn-out battle against a competent foe can be pretty satisfying, and quite a complicated territorial dance.
Fun: 4/5
If you have some patience and are willing to learn the ropes, NS2 can really be a step up from other team shooters. Winning (or even losing) a long drawn-out battle against a competent foe can be pretty satisfying, and quite a complicated territorial dance.
Overall: 4/5
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