
Playing
as what looks to be Escher himself roaming around in a world of
his own artwork, your goal in each level is simply to get through the
exit door. Unfortunately the door is usually locked, and even more
unfortunately it is also often hanging from vertical surfaces, in a
different phase of reality, or just the wrong color.
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The game is apparently set before the civil rights movement |
Like
any good puzzle game, The Bridge takes a simple
mechanic and tests your ability to master it. While the first few
levels can be passed with some haphazard level turning, tossing our dear artist about like an old man caught in the funhouse barrel room, you'll soon
find yourself needing to juggle keys and the previously mentioned
boulders as you turn the world end over end. As you progress through
the game, new obstacles and tools are introduced pretty regularly, so
rarely does a new puzzle feel like just more of the same. Even with
the second half of puzzles refereed to as 'mirrored' versions of the
first set, they each had significant enough changes from their
originals that it didn't feel like I was just replaying a swapped
version (which I was a bit afraid of at first). Though not actually
used for for solving the puzzles, there is also a rewind mechanic
similar to Braid's which allows you to rewind from an error
instead of needing to restart a level after each mistake (which is
awesome because you'll likely make a ton).
The Bridge does manage to set its own pace, however, and it is a
determinedly casual one. It is not a game meant to be sped
through—even your character refuses to walk at more than a
comfortable stroll. It took me a bit to realize, but rarely (perhaps
only once or twice) can a puzzle be solved by speed. If you find
yourself trying to race around a corner before a boulder crushes you, I recommend you try a
new tactic.
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This isn't exactly Raiders of the Lost Ark |
The Bridge is a game of deliberation and careful juggling, and it
refuses to be rushed. It is a rather nice visual experience, too, so
just take your time and enjoy the scenery.
Even with the easy pace and all the little toys introduced
throughout, though, one of my few complaints about The Bridge is that
I would have simply liked more levels. With vortexes, color-coded
keys and doors, levels with alternate phases, multiple characters to
simultaneously control, and even multiple gravities to contend with,
I just felt like there was potential for more combinations, more ways
to frustrate my brain. The puzzles always managed to stay fresh, but
I felt like I barely got more than an introduction to some elements,
which is unfortunate because I enjoyed most of them.
But overall I had a pretty damn good time with The Bridge, even when
I was just staring blankly at the screen and insisting this one was
impossible (it turned out it wasn't). So if you feel like trying
something a little trippy, or you've always secretly wanted to roam
around inside an MC Escher drawing, The Bridge is available on Steam,
as well as thebridgeisblackandwhite.com.
MOAR SCREENS, also link to a trailer.
ReplyDeletehttps://www.youtube.com/watch?v=sor8_lHWHkc